ionfoki.blogg.se

Bioshock infinite vigors demo
Bioshock infinite vigors demo












bioshock infinite vigors demo

The story loops back around and mechanically sews together whether you were “good” or “bad” to them and they respond with stock dialogue. The game made it clear that, in the grand scheme of that scenario, that couple’s story doesn’t matter. I’m still not sure how I felt about my decision. The violence didn't offend me, but it did distract me from the many messages BioShock Infinite wanted to have.īloody violence ensued. A very video game thing happens, “press L1 to hit the couple, press R1 to hit the host.” I think, I hope, this sets me down a path where it’s important for me to THINK about my actions and their repercussions in this society.

bioshock infinite vigors demo

More money, more advertisements, more from the beasts that just keeps getting bigger.ĭigressions aside, I’m holding an in-game baseball in front of a very white crowd, looking into the eyes of an interracial couple, imprisoned and put on display for amusement. I say this knowing that in a matter of weeks Microsoft will announce it’s new console and the “console wars” will begin anew for a new generation. The idea of achievements, multiplayer-mandatory implementation and friendslist are concepts we kinda forget are now accepted forms of game development. Bioshock set the bar too high for what we would come to expect from games in general. The good parts, not the parts people look at as woeful scars on an imperfect masterpiece. Well, not the shooting - or mega-boss fight ending.

bioshock infinite vigors demo

The original BioShock, in my opinion, set the bar too high for this console generation. Though fairly binary, the decisions in the original BioShock provided the player with varying issues and concepts to think about well after finishing the game. Something, seemingly not intentional to the games overall direction.

bioshock infinite vigors demo

Something that could never happened with any other game at the time. I remember the podcasts discussion, arguments, that opened about implied sexual connotations and the mistreatment of children. I still remember the discussion of the sounds the Little Sisters made if you harvested them. My brain after five years still has the choices etched in memory of saving the Little Sisters of Rapture, or harvesting them. Then, I’m given a choice to throw a baseball at a white man, or a black woman in a circus-like setting. Phonographs playing renditions of songs that sound familiar and quirky, some more beautiful than others. Where founding fathers are idolized like gods. In BioShock Infinite I’m poured into this floating city, surrounded by a late 19th century Christian America motif. Gone are the Ayn Rand idols personified in the original BioShock’s Rapture. “Oh yeah, I should finish that.” Me, subconsciously recognizing that somewhere along the way, this game wasn’t getting its hooks into my daily routine. I planned on abstaining from tweeting about the game, making obnoxious facebook posts, and writing about it until I felt “comfortable.” I spent two weeks always forgetting that I was playing this game. I planned on digesting this BioShock Infinite like a fine wine. I saw a game based in a fantastical world that could never exist in my own head and attempts to address socio-economic issues that do. What I got was a game I subconsciously put too much, umm, salt in. Then I decided, like most in this current age of social media info-storms. I saw a peek, a glimpse, into what I thought this game could be steering me into. I saw that same figure try something humorous in said demo by putting on a novelty sized Lincoln head. If you’re reading this, then you probably saw the demo several times of a bright blue female figure trying to help a dying horse. Elizabeth being this curious and humorous avatar didn't fit her overall mystique, I guess. I shut that off too.Ĭontextually, this moment we all remember wouldn't have fit. That number is very high, which is supposed to encourage those who like numbers representing games, “this is the best game you could be playing - at least right now.”- Numbers For Games. I played knowing the gaming culture and the outlets that represent it, awarded this game a number on metacritic. That is whether you liked, hated, or helped in its creation.Īs soon as I played Bioshock Infinite, I played knowing people had issues with the narrative and plot. I’m trying to be mindful, whilst giving early warnings that you may not like what I have to say about this game. It took me two weeks to methodically sift through the fabrics of this game, but it took Irrational Games five years and about 300 people. I have a few friends that worked on BioShock Infinite and I damn near have a panic attack at the thought of them reading this. Social themes we ought not delve to deep into, 'lest we distract you from shooting dudes in the face.














Bioshock infinite vigors demo